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Coding Roblox Games Made Easy, Second Edition

You're reading from   Coding Roblox Games Made Easy, Second Edition Create, Publish, and Monetize your games on Roblox

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781803234670
Length 302 pages
Edition 2nd Edition
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Author (1):
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Zander Brumbaugh Zander Brumbaugh
Author Profile Icon Zander Brumbaugh
Zander Brumbaugh
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Toc

Table of Contents (15) Chapters Close

Preface Section I: Introduction to Roblox Development FREE CHAPTER
Introducing Roblox Development Knowing Your Work Environment Section II: Programming in Roblox
Introduction to Luau Roblox Programming Scenarios Creating an Obby Creating a Battle Royale Game Section III: The Logistics of Game Production
The Three Ms 50 Cool Things to Do on Roblox Worksheet Answers Other Books You May Enjoy
Index

Chapter 7

Q1. What are the Three Ms?

A: Mechanics, Monetization, and Marketing.

Q2. What is the basic game concept of a simulator?

A: Players start off basic or with poor tools, weapons, or abilities. Over time, after performing a simple task they can upgrade and become more powerful.

Q3. What is one of the greatest aspects of RP games in terms of engagement?

A: There is no defined end to the game, so users will often return for the gameplay, which is mostly social interactions.

Q4. What is something you should always avoid when implementing your monetization strategy?

A: Making your experience “pay-to-win,” that is, locking high-tier items behind a simple paywall.

Q5. What is a good level of advantage to be expected from Passes?

A: Mid- to upper-mid-tier range items, where the Pass serves more as a progression aid then an overall gameplay advantage.

Q6. What is a truly fair monetization option that may bring in less overall revenue...

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