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Coding Roblox Games Made Easy, Second Edition

You're reading from   Coding Roblox Games Made Easy, Second Edition Create, Publish, and Monetize your games on Roblox

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781803234670
Length 302 pages
Edition 2nd Edition
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Author (1):
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Zander Brumbaugh Zander Brumbaugh
Author Profile Icon Zander Brumbaugh
Zander Brumbaugh
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Toc

Table of Contents (15) Chapters Close

Preface Section I: Introduction to Roblox Development FREE CHAPTER
Introducing Roblox Development Knowing Your Work Environment Section II: Programming in Roblox
Introduction to Luau Roblox Programming Scenarios Creating an Obby Creating a Battle Royale Game Section III: The Logistics of Game Production
The Three Ms 50 Cool Things to Do on Roblox Worksheet Answers Other Books You May Enjoy
Index

Worksheet

Q1. What is the purpose of structuring your experience to be modular?

Q2. What service is used for storing and retrieving player data?

Q3. What is the purpose of including a recursiveCopy function in the Data module?

Q4. Why do we wrap asynchronous methods in a pcall() function?

Q5. What is the importance of including the ProcessReceipt event function in your game when selling developer products?

Q6. Why might it be important to spend time adding sounds, particles, and other effects into your experience?

Q7. What method of a RemoteEvent can be fired so that the server can communicate with an individual client?

Q8. Why, when using RunService loops, might it be important to use the passed dt (short for delta) value?

Q9. What key can you press while in your experience or play testing in Roblox Studio to see errors from the client or server?

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