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Cinder Creative Coding Cookbook

You're reading from   Cinder Creative Coding Cookbook If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Length 352 pages
Edition 1st Edition
Tools
Concepts
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Table of Contents (19) Chapters Close

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development FREE CHAPTER 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Creating a flow field with Perlin noise


In this recipe we will learn how we can animate objects using a flow field. Our flow field will be a two-dimensional grid of velocity vectors that will influence how objects move.

We will also animate the flow field using vectors calculated with Perlin noise.

Getting ready

Include the necessary files to work with OpenGL graphics, Perlin noise, random numbers, and Cinder's math utilities.

#include "cinder/gl/gl.h"
#include "cinder/Perlin.h"
#include "cinder/Rand.h"
#include "cinder/CinderMath.h"

Also, add the following useful using statements:

using namespace ci;
using namespace ci::app;
using namespace std;

How to do it…

We will create an animation using the flow field. Perform the following steps to do so:

  1. We will begin by creating a Follower class to define the objects that will be influenced by the flow field.

    Declare the following class before the main application class:

    class Follower{
    public:
     Follower( const Vec2f& pos ){
      this->pos = pos;
     }
    ...
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