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Building Cross-Platform GUI Applications with Fyne

You're reading from   Building Cross-Platform GUI Applications with Fyne Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800563162
Length 318 pages
Edition 1st Edition
Languages
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Author (1):
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Andrew Williams Andrew Williams
Author Profile Icon Andrew Williams
Andrew Williams
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Why Fyne? The Reason for Being and a Vision of the Future
2. Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development FREE CHAPTER 3. Chapter 2: The Future According to Fyne 4. Section 2: Components of a Fyne App
5. Chapter 3: Window, Canvas, and Drawing 6. Chapter 4: Layout and File Handling 7. Chapter 5: Widget Library and Themes 8. Chapter 6: Data Binding and Storage 9. Chapter 7: Building Custom Widgets and Themes 10. Section 3: Packaging and Distribution
11. Chapter 8: Project Structure and Best Practices 12. Chapter 9: Bundling Resources and Preparing for Release 13. Chapter 10: Distribution – App Stores and Beyond 14. Other Books You May Enjoy Appendix A: Developer Tool Installation 1. Appendix B: Installing Mobile Build Tools 2. Appendix C: Cross-Compiling

Creating a component from scratch

Instead of building a new component by extending an existing widget, as we did in the previous section, we could build one from scratch. Any component that implements the fyne.Widget interface can be used as a widget in a Fyne application. To ease development, there is a widget.BaseWidget definition that we can inherit from. Let's start by defining the behavior of a new widget—the three-state checkbox.

Defining widget behavior

The API of a Fyne widget is based on behavior rather than how it looks. To begin our widget development, we will therefore define the states that our three-state checkbox can take and how a user can interact with it. We will create threestate.go and start coding:

  1. Firstly, we must define a new type, CheckState, which will hold the three different states of our new checkbox widget. As we are building a reusable component, it is a good idea to export the types that are required, such as CheckState and the...
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