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Building Android Games with Cocos2d-x

You're reading from   Building Android Games with Cocos2d-x Learn to create engaging and spectacular games for Android using Cocos2d-x

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Product type Paperback
Published in Mar 2015
Publisher Packt
ISBN-13 9781785283833
Length 160 pages
Edition 1st Edition
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Author (1):
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Raydelto Hernandez Raydelto Hernandez
Author Profile Icon Raydelto Hernandez
Raydelto Hernandez
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Toc

Table of Contents (10) Chapters Close

Preface 1. Setting Up Your Development Environment 2. Graphics FREE CHAPTER 3. Understanding Game Physics 4. User Input 5. Handling Text and Fonts 6. Audio 7. Creating Particle Systems 8. Adding Native Java Code Index

Chapter 6. Audio

The Cocos2d-x framework comes with an audio engine called CocosDenshion, which has been inherited from Cocos2d for iPhone. This engine encapsulates all the complexity of playing sound effects and background music. Now, Cocos2d-x has another audio engine that was built from scratch with the aim of providing more flexibility than the CocosDenshion library. Be aware that there is no plan to eliminate the CocosDenshion audio engine from the Cocos2d-x framework, it is now common in Cocos2d-x to have redundant components so that programmers can pick whatever fits their needs better.

The following topics will be covered within this chapter:

  • Playing background music and sound effects
  • Modifying the audio properties
  • Handling audio when leaving the game
  • The new audio engine
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