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Build Stunning Real-time VFX with Unreal Engine 5

You're reading from   Build Stunning Real-time VFX with Unreal Engine 5 Start your journey into Unreal particle systems to create realistic visual effects using Niagara

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781801072410
Length 312 pages
Edition 1st Edition
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Author (1):
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Hrishikesh Andurlekar Hrishikesh Andurlekar
Author Profile Icon Hrishikesh Andurlekar
Hrishikesh Andurlekar
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
2. Chapter 1: Getting Started with Unreal Engine Particle System Frameworks FREE CHAPTER 3. Chapter 2: Understanding Particle System Concepts 4. Chapter 3: Exploring Niagara Concepts and Architecture 5. Chapter 4: Building Our First Niagara System 6. Chapter 5: Diving into Emitter-System Overrides 7. Part 2: Dive Deeper into Niagara for VFX
8. Chapter 6: Exploring Dynamic Inputs 9. Chapter 7: Creating Custom Niagara Modules 10. Chapter 8: Local Modules and Versioning 11. Chapter 9: Events and Event Handlers 12. Chapter 10: Debugging Workflow in Niagara 13. Chapter 11: Controlling Niagara Particles Using Blueprints 14. Index 15. Other Books You May Enjoy

Getting Started with Unreal Engine Particle System Frameworks

Unreal Engine’s particle system, called Niagara, is a powerful tool for creating stunning, realistic special effects in games and other interactive applications. It allows developers to create and manipulate a wide range of particle effects, such as fire, smoke, rain, snow, and more. The particle system is highly customizable, with a wide range of settings that can be adjusted to create unique effects. It is optimized for real-time performance, making it a popular choice for game developers who want to add eye-catching visual effects to their games.

Niagara replaced Cascade as Unreal Engine’s particle system because it offered several significant improvements over its predecessor. Niagara was designed to be more flexible, scalable, and performance-friendly, making it a better fit for the demands of modern game development.

Some of the key features that set Niagara apart from Cascade include a more modern and user-friendly interface, improved particle simulation capabilities, and better performance and scalability. Niagara also allows developers to create and manage particle effects using either a visual interface or code, making it a versatile tool for a wide range of use cases.

In addition, Niagara was designed to be more flexible and extensible, making it easier for developers to create custom particle effects and incorporate them into their projects. This has helped make Niagara one of the most popular and widely used particle systems in the game development industry today.

We will begin our journey into Unreal particle systems with an overview of the particle system modules in Unreal Engine. There have been major changes in the particle system workflow in Unreal as we’ve moved from the older Cascade particle system to the Niagara particle system over the last few versions. Unreal Engine 5 continues to support the Cascade particle system, and though we do not expect to create new assets in Cascade, we will familiarize ourselves with Cascade in this chapter in case we need to support older projects made with Cascade.

We will discuss the changes Niagara brings and learn about the features expected in the future. We will also dive into the reasons behind Niagara’s development and end the chapter with some interesting use cases for Niagara.

This chapter will cover the following topics:

  • Particle systems in Unreal
  • The Cascade particle system
  • The reasons behind Niagara’s development
  • Use cases for Niagara
You have been reading a chapter from
Build Stunning Real-time VFX with Unreal Engine 5
Published in: May 2023
Publisher: Packt
ISBN-13: 9781801072410
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