Quiz
- The best place to write a procedural generation script is in Event Begin Play.
a. True
b. False
- We can only edit a spline in the Viewport of the Blueprint Editor.
a. True
b. False
- We can use a Spline Mesh component to deform a Static Mesh.
a. True
b. False
- The functions of an Editor Utility Blueprint can only manipulate Assets in the content browser.
a. True
b. False
- We can create panels for the Unreal Editor using Editor Utility Widgets.
a. True
b. False