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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Using templates to model

Well, first you need to have a good idea of what you want to make. This is your next project, a comfy little sloop, as shown in the following screenshot:

Using templates to model

You will need something to help you tell what size the object you are building will be. There are many ways to get the measurements you need. You've already tried some of these methods.

Quite often, you can find plans on the net on websites such as http://www.boatdesign.net/plans/index.htm. You can also measure the object yourself. Once, to build a model of an electric guitar, I went to the Carvin guitar factory, took my caliper micrometer and rulers to measure the dimensions of one of their Ultra V guitars, and made some accurate drawings to guide my modeling.

In the plans for the sloop, as shown in the next screenshot, you will see a top view and a side view, and to the very right of the side view, the number 6 is present between two dashes to indicate the scale of the drawing. In this case, the lines above...

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