Time for action – doing a hardware render
There are two buttons that control hardware rendering. They are on the right end of the 3D View header, as shown in the following screenshot. Unlike the regular rendering process, the hardware render will render any view, not just a camera view. It will render Texture, Solid, Wireframe, and Bounding Box shading but not full rendered shading, as given in the following steps:
- Click on the camera symbol, as shown in the following screenshot, to render a single frame:
- If your computer cannot do this, Blender will display the error message Failed to create OpenGL offscreen buffer, unknown.
- Press the 7 on the NumPad key and then use the mouse to get a nice view. Click on the camera symbol to do another hardware render.
- Select a different Viewport Shading mode. Click on the camera symbol to do another hardware render.
- Click on the clapboard symbol, as shown in the preceding screenshot, to render an animation. To see the animated rendering, just press...