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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
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Author (1):
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Gordon Fisher Gordon Fisher
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Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Chapter 10. Modeling Organic Forms, Sea, and Terrain

In the earlier chapter, you finished off the sloop. You added the boom, mast, spar, bowsprit, gaff, rudder, tiller, keel, and the ship's wheel that you made. You learned how to create a local axis for motion that is not on the global X, Y, and Z axes. You added the bonus sails, line, a door, and a detailed window for the portal in the download pack. You created several possible names for your sloop. Choosing font, letter spacing, extrusion, Bézier curves, and beveling, you made it look sharp.

This chapter will help you create a world for the sloop and boat. You'll learn a lot of cool new ways to model. In this chapter, you will perform the following tasks:

  • Use texturing to create an oceanic surface
  • Use the ANT Landscape addon to create an island
  • Use proportional editing to finalize the land form
  • Use Blender paint to color the land form
  • Create an entire pier with just four objects using arrays, DupliFrames, and bevel...
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