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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — adding planks to the pier with DupliFrames


DupliFrames are the stronger cousin to DupliVerts. It will take one plank and make 100 out of it, and use the same object that you made to control the rails of the pier:

  1. Now select the cube you made to establish the length of the pier, with theRMB. In the Properties window, select the Object button in the header. It is the fifth button from the left, with the cube on it. Change the name from Cube to Plank.

  2. In the 3D View Properties panel in the Transform subpanel, set the Dimensions: to X: 8.00, Y: 1.000, and Z: 0.150.

  3. Press Shift+RMB and select the Pier Railing Path.

  4. Press Ctrl+P to parent the rails to the plank. Select Object from the pop-up menu.

  5. Zoom out and select the plank with theRMB.

  6. Press G and move the plank to the land end of the rails.

  7. Zoom in to the plank. Move the plank so it is just to the right of the right end of the rails. Center it between the rails as shown on the left side of the following screenshot. Release the...

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