Other Books You May Enjoy
If you enjoyed this book, you may be interested in these other books by Packt:
C++ Game Animation Programming – Second Edition
Michael Dunsky
Mr. Gabor Szauer
ISBN: 978-1-80324-652-9
- Create simple OpenGL and Vulkan applications and work with shaders
- Explore the glTF file format, including its design and data structures
- Design an animation system with poses, clips, and skinned meshes
- Find out how vectors, matrices, quaternions, and splines are used in game development
- Discover and implement ways to seamlessly blend character animations
- Implement inverse kinematics for your characters using CCD and FABRIK solvers
- Understand how to render large, animated crowds efficiently
- Identify and resolve performance issues
Hands-On Unity Game Development – Fourth Edition
Nicolas Alejandro Borromeo
Juan Gabriel Gomila Salas
ISBN: 978-1-83508-571-4
- ...