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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Technical requirements

To implement the project in this chapter, you need Unity installed on your development computer, with a mobile device connected that supports AR applications (see Chapter 1, Setting Up for AR Development, for instructions), including the following:

  • Universal Render Pipeline
  • Input System package
  • XR Plugin for your target device
  • AR Foundation package

We assume you have installed the assets from the Unity arfoundation-samples project imported from ARF-samples.unitypackage created in Chapter 2, Your First AR Scene.

Also from Chapter 2, Your First AR Scene, we created an AR Input Actions asset that we'll use in this project, containing an action map named ARTouchActions including (at least) a PlaceObject action.

We also assume you have the ARFramework scene template created in Chapter 4, Creating an AR User Framework, along with all the prerequisite Unity packages detailed at the beginning of Chapter 4 Creating an AR User Framework...

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