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Animating SwiftUI Applications

You're reading from   Animating SwiftUI Applications Create visually stunning and engaging animations for iOS with SwiftUI

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781803232669
Length 478 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Stephen DeStefano  Stephen DeStefano 
Author Profile Icon Stephen DeStefano 
Stephen DeStefano 
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Table of Contents (18) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of SwiftUI 2. Chapter 2: Understanding Animation with SwiftUI FREE CHAPTER 3. Chapter 3: Creating a Breathing App 4. Chapter 4: Building a Record Player 5. Chapter 5: Animating Colorful Kaleidoscope Effects 6. Chapter 6: Animating a Girl on a Swing 7. Chapter 7: Building a Series of Belts and Gears 8. Chapter 8: Animating a Bouquet of Flowers 9. Chapter 9: Animating Strokes around Shapes 10. Chapter 10: Creating an Ocean Scene 11. Chapter 11: Animating an Elevator 12. Chapter 12: Creating a Word Game (Part 1) 13. Chapter 13: Creating a Word Game (Part 2) 14. Chapter 14: Creating a Color Game 15. Chapter 15: Integrating SpriteKit into Your SwiftUI Projects 16. Index 17. Other Books You May Enjoy

Building a Series of Belts and Gears

In this project, we’re going to explore rotation, and more specifically, how to use the rotation3DEffect modifier to rotate objects on the x-, y-, and z-axis. We will be doing this by animating a series of gears and belts that will eventually move a fan blade.

As we create this project, we will also explore how to use Groups and Pragma Marks to make your code more organized, and the zIndex property, which changes the depth of views.

In this chapter, we will cover the following topics:

  • Animating our first circular gear
  • Adding a worm gear using shadows
  • Using a marching ants effect to create a gear belt
  • Animating a gear shaft image
  • Animating a fan image
  • Bringing everything together in ContentView
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