Animating pipe smoke
In this project, we will create a smoke effect using SpriteKit’s Smoke template, and make it come out of an image of a pipe. This is a good first project, as it’s not too complicated and gets you familiar with creating the needed SpriteKit Scene (SKS) particle file and how to configure it.
Let’s get started, first create a new SwiftUI project, and call it Pipe Smoke
. We are going to need a couple of images for this project so you can grab them over at GitHub (Chapter 15
| Pipe Smoke
) and add them to the project’s Assets catalog. Now it’s time to create a SpriteKit particle file.
Creating a SpriteKit particle file
Next, let’s create a new file; this will be a SpriteKit particle file. The SpriteKit Scene (SKS) particle file is a scene file that has information about the particle system it contains, such as the shape, size, and position of the particle emitter, as well as the type of particles that will be emitted...