Creating a Word Game (Part 2)
In the first part of our project, we put together a good portion of the interface and implemented much of the game’s functionality, so we currently have a working game that can list all the user’s entered words.
Let’s continue here in the second part of the project, finishing off the settings screen so that the user can select the language of their choice, and adding more elements to the UI to help make it more polished – for example, adding user feedback.
In this chapter, we will cover the following topics:
- Creating a settings screen
- Styling the UI
- Implementing user feedback with alerts
- Adding a Footer View to display more information
- Adding haptics and button sounds