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Animating SwiftUI Applications

You're reading from   Animating SwiftUI Applications Create visually stunning and engaging animations for iOS with SwiftUI

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781803232669
Length 478 pages
Edition 1st Edition
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Author (1):
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Stephen DeStefano  Stephen DeStefano 
Author Profile Icon Stephen DeStefano 
Stephen DeStefano 
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Table of Contents (18) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of SwiftUI 2. Chapter 2: Understanding Animation with SwiftUI FREE CHAPTER 3. Chapter 3: Creating a Breathing App 4. Chapter 4: Building a Record Player 5. Chapter 5: Animating Colorful Kaleidoscope Effects 6. Chapter 6: Animating a Girl on a Swing 7. Chapter 7: Building a Series of Belts and Gears 8. Chapter 8: Animating a Bouquet of Flowers 9. Chapter 9: Animating Strokes around Shapes 10. Chapter 10: Creating an Ocean Scene 11. Chapter 11: Animating an Elevator 12. Chapter 12: Creating a Word Game (Part 1) 13. Chapter 13: Creating a Word Game (Part 2) 14. Chapter 14: Creating a Color Game 15. Chapter 15: Integrating SpriteKit into Your SwiftUI Projects 16. Index 17. Other Books You May Enjoy

Setting up the ContentView for animation

Here, in the ContentView, we are ready to use the wave shape and add the animation to it. Let’s start by creating a new struct at the bottom of the file, just above the Previews struct, and call it WaveCreation:

struct WaveCreation: View {
    var body: some View { 
    }
}

This struct is very similar to the ContentView struct – it conforms to the View protocol, which means it must implement the body property. The body property itself will return a view, and that will be the animated wave. By the end of the next section, we will have created six waves in total, spaced out neatly inside of a stack.

We will need several variables to get this working, some for the animation and some that allow us to alter the size of the wave curve. Add the following code above the body property, inside the WaveCreation struct:

@Binding var animateOffset: Bool
    var curveOne...
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