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Animating SwiftUI Applications

You're reading from   Animating SwiftUI Applications Create visually stunning and engaging animations for iOS with SwiftUI

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781803232669
Length 478 pages
Edition 1st Edition
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Author (1):
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Stephen DeStefano  Stephen DeStefano 
Author Profile Icon Stephen DeStefano 
Stephen DeStefano 
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Table of Contents (18) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of SwiftUI 2. Chapter 2: Understanding Animation with SwiftUI FREE CHAPTER 3. Chapter 3: Creating a Breathing App 4. Chapter 4: Building a Record Player 5. Chapter 5: Animating Colorful Kaleidoscope Effects 6. Chapter 6: Animating a Girl on a Swing 7. Chapter 7: Building a Series of Belts and Gears 8. Chapter 8: Animating a Bouquet of Flowers 9. Chapter 9: Animating Strokes around Shapes 10. Chapter 10: Creating an Ocean Scene 11. Chapter 11: Animating an Elevator 12. Chapter 12: Creating a Word Game (Part 1) 13. Chapter 13: Creating a Word Game (Part 2) 14. Chapter 14: Creating a Color Game 15. Chapter 15: Integrating SpriteKit into Your SwiftUI Projects 16. Index 17. Other Books You May Enjoy

Understanding the state

In SwiftUI, a state is a piece of data that can change. When the state changes, the view that depends on the state is automatically refreshed.

You can declare a state in a SwiftUI view by using the @State property wrapper. For example, see the following:

struct ContentView: View {
    @State private var name: String = "Bella"
}

Here, name is a state that is stored as a string. You can then use this state to display dynamic content in your view:

struct ContentView: View {
    @State private var name: String = "Bella"
    var body: some View {
        Text("Hello, \(name)")
    }
}

To change the state, we can assign a new value to the @State property. For example, see the following:

struct ContentView: View {
    @State private var name: String = "Bella"
  ...
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