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Animating SwiftUI Applications

You're reading from   Animating SwiftUI Applications Create visually stunning and engaging animations for iOS with SwiftUI

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781803232669
Length 478 pages
Edition 1st Edition
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Author (1):
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Stephen DeStefano  Stephen DeStefano 
Author Profile Icon Stephen DeStefano 
Stephen DeStefano 
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Table of Contents (18) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of SwiftUI 2. Chapter 2: Understanding Animation with SwiftUI FREE CHAPTER 3. Chapter 3: Creating a Breathing App 4. Chapter 4: Building a Record Player 5. Chapter 5: Animating Colorful Kaleidoscope Effects 6. Chapter 6: Animating a Girl on a Swing 7. Chapter 7: Building a Series of Belts and Gears 8. Chapter 8: Animating a Bouquet of Flowers 9. Chapter 9: Animating Strokes around Shapes 10. Chapter 10: Creating an Ocean Scene 11. Chapter 11: Animating an Elevator 12. Chapter 12: Creating a Word Game (Part 1) 13. Chapter 13: Creating a Word Game (Part 2) 14. Chapter 14: Creating a Color Game 15. Chapter 15: Integrating SpriteKit into Your SwiftUI Projects 16. Index 17. Other Books You May Enjoy

Understanding imperative and declarative programming

SwiftUI is a fairly new framework introduced by Apple in 2019 that includes intuitive new design tools that help make building great-looking interfaces almost as easy as dragging and dropping… almost. With its modular approach, it’s estimated that you can build the same projects previously built in Xcode using about five times less code. Also, SwiftUI was Apple’s solution for building apps that can easily be used on all of their other platforms – so, an app can be built once, and it will perform perfectly on iOS, tvOS, macOS, and watchOS.

The SwiftUI interface, which we will cover shortly, uses editor and canvas preview windows that work in tandem. As you code in the Xcode editor, the new design canvas displays everything completely in sync and renders in real time as you type. So, any change you make in the editor is immediately reflected in the canvas preview, and vice versa.

I mentioned the ease...

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