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Android Programming for Beginners

You're reading from   Android Programming for Beginners Build in-depth, full-featured Android 9 Pie apps starting from zero programming experience

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781789538502
Length 766 pages
Edition 2nd Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (33) Chapters Close

Preface 1. Beginning Android and Java FREE CHAPTER 2. First Contact – Java, XML, and the UI Designer 3. Exploring Android Studio and the Project Structure 4. Getting Started with Layouts and Material Design 5. Beautiful Layouts with CardView and ScrollView 6. The Android Lifecycle 7. Java Variables, Operators, and Expressions 8. Java Decisions and Loops 9. Java Methods 10. Object-Oriented programming 11. More Object-Oriented Programming 12. The Stack, the Heap, and the Garbage Collector 13. Anonymous Classes – Bringing Android Widgets to Life 14. Android Dialog Windows 15. Arrays, ArrayList, Map and Random Numbers 16. Adapters and Recyclers 17. Data Persistence and Sharing 18. Localization 19. Animations and Interpolations 20. Drawing Graphics 21. Threads, and Starting the Live Drawing App 22. Particle Systems and Handling Screen Touches 23. Supporting Different Versions of Android, Sound Effects, and the Spinner Widget 24. Design Patterns, Multiple Layouts, and Fragments 25. Advanced UI with Paging and Swiping 26. Advanced UI with Navigation Drawer and Fragment 27. Android Databases 28. Coding a Snake Game Using Everything We Have Learned So Far 29. Enumerations and Finishing the Snake Game 30. A Quick Chat Before You Go Other Books You May Enjoy Index

Inheritance example app


We have looked at the way we can create hierarchies of classes to model the system that fits our app. So, let's try out some simple code that uses inheritance. The completed code is in the chapter 11 folder of the code download. It is called Inheritance Example.

Create a new project called Inheritance Example using the Empty Activity template and then add three new classes in the usual way. Name one AlienShip, another Fighter, and the last one Bomber.

Here is the code for the AlienShip class. It is very similar to our previous class demo AlienShip. The differences are that the constructor now takes an int parameter, which it uses to set the shield strength.

The constructor also outputs a message to the logcat so that we can see when it is being used. The AlienShip class also has a new method, fireWeapon, which is declared abstract.

Declaring a class as abstract guarantees that any class that are subclasses of AlienShip must implement their own version of fireWeapon...

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