Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Android Game Programming By Example

You're reading from   Android Game Programming By Example Harness the power of the Android SDK by building three immersive and captivating games

Arrow left icon
Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785280122
Length 388 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
John Horton John Horton
Author Profile Icon John Horton
John Horton
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Player 1 UP FREE CHAPTER 2. Tappy Defender – First Step 3. Tappy Defender – Taking Flight 4. Tappy Defender – Going Home 5. Platformer – Upgrading the Game Engine 6. Platformer – Bob, Beeps, and Bumps 7. Platformer – Guns, Life, Money, and the Enemy 8. Platformer – Putting It All Together 9. Asteroids at 60 FPS with OpenGL ES 2 10. Move and Draw with OpenGL ES 2 11. Things That Go Bump – Part II Index

Finishing touches


We can continue to improve our game. For example, it wouldn't be too hard to spawn two or three smaller asteroids when the current asteroid is destroyed. We just need an array to hold the smaller asteroids. When we deactivate the regular asteroid, the array activates some previously instantiated smaller ones at the same location as the regular one. We can then make some minor modifications to the way we count asteroids, and we will have a neat new feature.

The arcade classic, Asteroids, had a mean UFO that would turn up occasionally. It would be simple to design a UFO shape from lines, and have it randomly proceed from left to right, or right to left, moving up and down a bit as well.

Finally, we can add a hyperspace button. This is a kind of last resort for the player when they are sure that death is imminent. Tap the hyperspace button and the ship will respawn in a random location. We will just need to add a button to the array in the InputController class and a call to...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image