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Adobe Animate 2022 for Creative Professionals

You're reading from   Adobe Animate 2022 for Creative Professionals Implement professional techniques and create vivid animated and interactive content with Animate

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781803232799
Length 464 pages
Edition 2nd Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (19) Chapters Close

Preface 1. Section 1 – Getting up to Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2 – Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Manipulating Warped Objects through Advanced Rigging 12. Chapter 10: Working with the Camera and Layer Depth 13. Section 3 – Exploring Additional Platforms
14. Chapter 11: Developing Web-Based Games 15. Chapter 12: Producing Virtual Reality Content for WebGL 16. Chapter 13: Building Apps for Desktop and Mobile 17. Chapter 14: Extending Adobe Animate 18. Other Books You May Enjoy

Adding Additional Content

As we saw in the previous sections, the simple act of importing properly generated photographs as textures within a VR document goes quite far in establishing our VR environment. This is Adobe Animate, though, and we can add additional objects to our scene to be used for interactivity and animation!

First, we'll set up some additional objects to eventually be used to move between the Park and Pond scenes in the form of 3D rendered signage. Then, we'll get playful and add a small character drawing that can be animated using one of the most powerful creative motion tools in Animate – the Asset Warp tool.

Importing Transparent 3D Renders

Recall that we have established two scenes for our VR experience: Park and Pond. Ultimately, we want the user to be able to locate a sign within each scene that directs them to the other scene. Clicking a sign will transport the user to the other scene.

To create the signage assets, I used Adobe...

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