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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Chapter 9. Gemstone Hunter—Standing on your Own Two Pixels

With our level editor completed, we can now move on to build the Gemstone Hunter game itself. As with the other games in this book, we will build on what we have learned in the previous projects and introduce some new concepts.

In this chapter, we will cover the following topics:

  • A new approach to animating game objects using named animation strips

  • A more object-oriented approach to game objects

  • Platform game physics, allowing the player to run, jump, and squash enemies

  • Processing map codes when a map is loaded to spawn objects in the game world

  • Using map codes at runtime to generate in-game effects

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