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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – completing the editor – part 1


  1. Open the MapEditor form in Design mode.

  2. Double-click on the listTiles ListView control to automatically generate an event handler for the SelectedIndexChanged event. Update the event code to read:

    Private Sub listTiles_SelectedIndexChanged(sender As System.Object,e As System.EventArgs) Handles listTiles.SelectedIndexChanged
    
      If listTiles.SelectedIndices.Count > 0 Then
        game.DrawTile = listTiles.SelectedIndices(0)
      End If
    End Sub
  3. Return to the Design view of the MapEditor form, and double-click on the radio button labeled Toggle Passable to generate a handler for the CheckChanged event. Update the event handler to read:

    Private Sub radioPassable_CheckedChanged(sender As System.Object,e As System.EventArgs) Handles radioPassable.CheckedChanged
    
      If Not IsNothing(game) Then
        If radioPassable.Checked Then
          game.EditingCode = False
        Else
          game.EditingCode = True
        End If
      End If
    End Sub
  4. Return to the Design view, and double...

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