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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – generating new pieces


  1. Add the GenerateNewPieces() method to the GameBoard class:

    Public Sub GenerateNewPieces(dropSquare As Boolean)
      Dim x, y As Integer
    
      If dropSquare Then
        For x = 0 To GameBoardWidth
          For y = GameBoardHeight To 0 Step -1
            If GetSquare(x, y) = "Empty" Then
              FillFromAbove(x, y)
            End If
          Next
        Next
      End If
    
      For y = 0 To GameBoardHeight
        For x = 0 To GameBoardWidth
          If GetSquare(x, y) = "Empty" Then
            RandomPiece(x, y)
          End If
        Next
      Next
    
    End Sub

What just happened?

When GenerateNewPieces() is called with true passed as dropSquares, the looping logic processes one column at a time from the bottom up. By using the step 1 in the for loop for the Y coordinate, we can make the loop run backwards instead of the default forward direction. When it finds an empty square, it calls FillFromAbove() to pull a filled square from above into that location.

The reason the processing order is important here...

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