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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Sprites and sprite sheets


As far as XNA and the SpriteBatch classes are concerned, a Sprite is a 2D bitmapped image that can be drawn either with or without transparency information to the screen.

Tip

Sprites versus. textures

XNA defines a sprite as a 2D bitmap that is drawn directly to the screen. While these bitmaps are stored in Texture2D objects, the term texture is used when a 2D image is mapped onto a 3D object, providing a visual representation of the surface of the object. In practice, all XNA graphics are actually performed in 3D, with 2D sprites being rendered through special configurations of the XNA rendering engine.

The simple form of the SpriteBatch.Draw() call that you used in Chapter 1, Introducing XNA Game Studio, when drawing squares only needed two parameters: a Texture2D to draw a rectangle indicating where to draw it, and a Color to specify the tint to overlay onto the sprite.

Other overloads of the Draw() method, however, also allow you to specify a rectangle representing...

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