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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – constructing the Particle class


  1. Add a new class called Particle to the Asteroid Belt Assault project.

  2. Modify the declaration of the class by adding the following line below Public Class Particle:

    Inherits Sprite
  3. Add declarations to represent the additional members of the Particle class (beyond those of the Sprite class):

    Private _acceleration As Vector2
    Private _maxSpeed As Single
    Private initialDuration As Integer
    Private remainingDuration As Integer
    Private _initialColor As Color
    Private _finalColor As Color
  4. Add properties to access the information about the underlying members:

    Public ReadOnly Property ElapsedDuration As Integer
        Get
            Return initialDuration - remainingDuration
        End Get
    End Property
    
    Public ReadOnly Property DurationProgress As Single
        Get
            Return CSng(ElapsedDuration)/CSng(initialDuration)
        End Get
    End Property
    
    Public ReadOnly Property IsActive As Boolean
        Get
            Return remainingDuration > 0
        End Get
    End Property
  5. Add...

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