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UX Design for Mobile

You're reading from   UX Design for Mobile Design apps that deliver impressive mobile experiences

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787283428
Length 354 pages
Edition 1st Edition
Concepts
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Authors (2):
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Pau Giner Pau Giner
Author Profile Icon Pau Giner
Pau Giner
Pablo Perea Pablo Perea
Author Profile Icon Pablo Perea
Pablo Perea
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Toc

Table of Contents (11) Chapters Close

Preface 1. Design Principles and General Design Planning 2. Research - Learning from Your Users FREE CHAPTER 3. Exploring Ideas - Sketching 4. Mobile Patterns - Web App, Android, and iOS Best Practices 5. Detail Your Solution - Wireframes and Mockups 6. Prototyping - Bringing Your Ideas to Life 7. Prototyping with Motion - Using Tumult Hype 8. Prototyping with Code - Using Framer Studio 9. User Testing 10. Bibliography and References

Mockups

Mockups are replicas of the final design of the product. When you make a mockup you must capture the same functional aspects that you have described in a wireframe, while also giving the elements the proper visual characteristics and affordances to represent that they are actionable.

While design has to be visually effective, it is even more important that it clearly represents its functionality and its comprehension is easy for your users.

App mockups (assets from https://www.pexels.com and https://pixabay.com)

When considering the visual treatment for your mockups, you should clearly represent the hierarchy of elements and unequivocally differentiate actionable elements from the static content. When choosing colors, you should reserve certain colors to highlight actionable elements and to highlight elements that have a greater weight in the content. Links, sections...

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