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Unreal Engine Game Development Cookbook

You're reading from   Unreal Engine Game Development Cookbook Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781784398163
Length 326 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Acquainted with the UE4 Interface 2. Level Design – Building Out Levels or Greyboxing FREE CHAPTER 3. Creating Quality Interior Environments 4. Building the Great Outdoors – Exterior Environments 5. Lights, Camera, Action – Cinematics 6. Lighting and Shadows 7. Art Pipeline – Working with Materials 8. Blueprint Scripting – Level Effects 9. C++ Programming – Gameplay 10. User Interface 11. Publishing and Deployment Index

Dynamic enemy healthbars


Another thing that you'll often see in games are healthbars for enemies that will appear over their heads, changing as the game is being played. In this recipe, we will learn how we can do what we've learned from the previous recipe and apply it here.

Getting ready

Before we start working on this, we need to have a project created and set up. Do the previous recipe all the way to completion.

How to do it…

Of course, to actually have enemy healthbars, we will need to actually have an enemy, so let's get that implemented first:

  1. Go to the Content Browser tab and then to the ThirdPersonBP/Blueprints folder. Right-click on the ThirdPersonCharacter object and then select Duplicate and name the duplicated object AI.

  2. Double-click on the blueprint to open up its EventGraph. We actually don't need any of the previously-created stuff in Event Graph, so select all of the Unreal-created content and then delete it. Do note that we do have the CurrentHealth and MaxHealth properties and...

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