Custom editor windows are useful when you have a new tool with user-configurable settings, or want to display some information to people using your customized editor. Ensure that you have have an editor module by following the recipe earlier in this chapter before you start. Read through either the Creating new menu entries or Creating new toolbar buttons recipes so that you can create a button within the editor that will launch our new window.
Creating a new editor window
How to do it...
- Inside your command's bound function (in our case, the MyButton_Clicked function in the FChapter_10EditorModule class that's found in Chapter_10Editor.h), add the following code:
void MyButton_Clicked()
{
TSharedRef...