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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Creating a Plug-in with C++


Now it is time for us to create your very first plugin, with which we can provide our codebase with a power-up object. The plugin itself will be very simple, as the purpose of this exercise is to teach you how to include plugins within your own Unreal Engine project. The following section of this chapter will break down how to create a new C++ plugin from scratch with the help of the Unreal plugin wizard. Refer to the following screenshot:

Begin by opening the Bounty Dash project. From the Level Editor, select the Edit selection from the dropdown menu at the top of the screen, from here select Plugins. This will open the plugin wizard. You will be presented with a list of already installed and available plugins. We are not concerned with these just yet. What we need to do is create a new plugin; we can do this by selecting the New plugin button in the bottom right-hand corner of the plugin wizard window:

Selecting this button will present you with a list of plugin...

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