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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Creating a C++ character

Alright! Let's start the development of Bounty Dash by creating the character that we will be using for this project. Due to the nature of an endless runner, we can create a fairly simple input and movement implementation for the character. This is a great place to start with creating C++ characters, as they can quickly become complicated and involved!

Create the C++ project

Before we start building the character, we first need to create the project. Open Unreal Engine 4.10 and select the Basic Code project template we used for the last chapter. This time call the project Bounty Dash. Upon opening the project, select New Level… from the File dropdown. From the available map options, choose Default. This will provide us with a nice simple base to work from. Save this map as BountyDashMap.

The gameplay for BountyDash will be quite simple, there will be a seemingly infinite progression of objects that the player is running towards. The player must dodge the...

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