Matching texture coordinates across multiple meshes
The way we apply materials and textures varies a lot, and is something that depends on multiple factors. Are we working on small props? Are we texturing large surfaces? Do we need to accurately depict real-life objects, or can we include procedural creation techniques in our workflow? Those are some of the questions that we need to ask ourselves before we begin working on an asset. So far, we've had the opportunity to work on both small and large props throughout this book, but we haven't yet had the need to apply the same material to two or more different models. This situation presents its own set of challenges, and it's one of those that we will be tackling next—how do we make sure that the material looks the same on all of the objects that we apply it to? Make sure to continue reading to find out how!
Getting ready
Something that we'll need in this chapter are at least two different meshes, with their own set of UVs that look substantially...