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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Objects and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Summary

In this chapter, we started simply by mapping a regular image on to the outside of a sphere. Then, we inverted it with a custom shader, mapping the image inside the sphere. We explored cylindrical projections of panoramas and large infographics. Then, we took several sections to understand equirectangular spherical projections and photospheres and how they're used for 360-degree immersive media in virtual reality. Lastly, we explored some of the technology behind viewing and capturing 360-degree media.

In the next chapter, we go social as we look at ways to add multi-user networking to Unity VR projects and how to add scenes to the emerging metaverse. Multiplayer games are familiar to most of us, but when combined with virtual reality, this provides a social experience that is unparalleled by any other technology. We will learn about networking technology and the new Unity Networking features that were introduced in Unity 5.1.

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