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Unity Multiplayer Games

You're reading from   Unity Multiplayer Games Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial ‚Äì it uses exciting examples and an enthusiastic approach to bring it all to life.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692328
Length 242 pages
Edition 1st Edition
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Author (1):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
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Toc

Table of Contents (9) Chapters Close

Preface 1. Unity Networking – The Pong Game FREE CHAPTER 2. Photon Unity Networking – The Chat Client 3. Photon Server – Star Collector 4. Player.IO – Bot Wars 5. PubNub – The Global Chatbox 6. Entity Interpolation and Prediction 7. Server-side Hit Detection Index

Chapter 5. PubNub – The Global Chatbox

In this chapter, we will be covering a radically different networking system known as PubNub. PubNub differs from most traditional networking systems, in which it uses HTTP to communicate, rather than straight TCP or UDP sockets. While PubNub does not work well for twitch-based games requiring low latency or authoritative server setups, it is just fine for other forms of communication such as instant messaging.

In this chapter, we'll learn:

  • How PubNub works over HTTP
  • Parsing JSON returned from PubNub
  • Building a WWW wrapper around PubNub
  • Creating a global chatbox application
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