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Unity Game Optimization

You're reading from   Unity Game Optimization Enhance and extend the performance of all aspects of your Unity games

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Product type Paperback
Published in Nov 2019
Publisher Packt
ISBN-13 9781838556518
Length 404 pages
Edition 3rd Edition
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Authors (2):
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Dr. Davide Aversa Dr. Davide Aversa
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Dr. Davide Aversa
Chris Dickinson Chris Dickinson
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Chris Dickinson
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Toc

Table of Contents (15) Chapters Close

Preface 1. Section 1: Base Scripting Optimization
2. Evaluating Performance Problems FREE CHAPTER 3. Scripting Strategies 4. Section 2: Graphical Optimizations
5. The Benefits of Batching 6. Optimizing Your Art Assets 7. Faster Physics 8. Dynamic Graphics 9. Section 3: Advance Optimizations
10. Optimizations for Virtual and Augmented Reality 11. Masterful Memory Management 12. The Data-Oriented Technology Stack 13. Tactical Tips and Tricks 14. Other Books You May Enjoy

Dynamic batching

Dynamic batching has the following three important qualities:

  • Batches are generated at runtime (batches are dynamically generated)
  • The objects that are contained within a batch can vary from one frame to the next, depending on what meshes are currently visible to the Main Camera view (batch contents are dynamic)
  • Even objects that can move around the scene can be batched (it works on dynamic objects)

These attributes lead us to the name Dynamic Batching.

If we return to the Player Settings page and enable Dynamic Batching, we should see that the number of batches drops from nine down to six. Dynamic Batching automatically recognizes that our objects share material and mesh information and, therefore, combines some of them into a larger batch for processing. We should also see a different list of items in the Frame Debugger, demonstrating that meshes are now being...

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