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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Introduction

Unity 5 introduces in new Physically-Based Shaders. Physically-Based Rendering is a technique that simulates the appearance of materials based on how the light reacts with that material (more specifically, the matter from which that material is made) in the real world. Such a technique allows for more realistic and consistent materials. So, your creations in Unity should look better than ever. Creating materials in Unity has also become more efficient now. Once you have chosen between the available workflows (Metallic or Specular setup; we'll get back to that later), there is no longer the need to browse the drop-down menus in search of specific features, as Unity optimizes the shader for the created material, removing unnecessary code for unused properties once the material has been set up and the texture maps have been assigned.

For a deep understanding of Physically-Based Rendering, we recommend you to take a look at The Comprehensive PBR Guide, written by Wes McDermott...

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