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Unity 5.x 2D Game Development Blueprints

You're reading from   Unity 5.x 2D Game Development Blueprints Explore the features of Unity 5 for 2D game development by building three amazing game projects

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781784393106
Length 252 pages
Edition 1st Edition
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Authors (2):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Abdelrahman Elsayegh Abdelrahman Elsayegh
Author Profile Icon Abdelrahman Elsayegh
Abdelrahman Elsayegh
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Toc

Upgrading towers


If you have reached this point, it means that there is just one thing missing from your game. However, this is an optional section, and it is only for those who have done the optional section of the previous chapter, since we are going to finish what we started.

Finishing the TowerScript

In the previous chapter, we created a TowerMenuScript that interacts with one instance of the TowerScript stored inside the currentTower variable. In particular, it has access to one variable of the tower called upgradeLevel; however, we have never created this variable. So, open the TowerScript and let's add this one line:

public int upgradeLevel = 0; 

It starts with the value 0, since now we have set the TowerMenuScript, the levels of our towers start from 0 up to 2.

Furthermore, TowerMenuScript calls the Upgrade() function of our tower, that we don't have. In this function, we need to increase the stats of the tower, including the level, and then we can also close the TowerMenuScript...

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