Chapter 1. Sprites
As we start our journey into the world of 2D game development, let's start this chapter by talking about the most important elements of creating 2D games. A 2D sprite is a two-dimensional image that is rendered on your screen while the game is still running.
In this chapter, we will start working on our own Platformer game. It consists of a character that must navigate through a platform level by jumping and running to achieve certain tasks. Along the way, we will learn how to use sprites and how Unity handles them. In this particular chapter, we will cover:
- Using the 2D mode within Unity
- Importing and rendering sprites
- Creating sprite sheets and atlases
- Beginning to use scripting