Time for action – creating a font texture
First, let's create a custom font texture to display some GUIText showing the player how many times he's bounced the heart.
Create a new GUIText object and call it Bounce Count. Follow the instructions in Chapter 7, Don't Be a Clock Blocker (in the Creating Font Texture and Material section) for creating a GUIText object and mapping a font material to it. This time, I chose a font called "Cajun Boogie" because it's ridiculous.
Change the font size in the Font Exporter. I chose 45 pt for the font I chose—your mileage may vary.
In the Inspector panel, set the Bounce Count transform position to X: 0.9 Y: 0.9 Z: 0 to place it in the upper-right corner of the screen.
Choose Anchor: Upper Right and Alignment: Right from the GUIText component settings in the Inspector panel.
Now we have a fun on-screen GUIText GameObject to display the player's bounce score.