Time for action – hash it out
We'll stretch some cube primitives to create the hashtable grid that houses the game.
Change to a top, isometric view in your Scene.
Navigate to GameObject | Create Other | Cube to create a cube primitive on the screen.
Scale the cube up to
z:15
, and set Position to0
,0
,0
.Duplicate the cube with Ctrl/command + D, and move it 5 units to the right along the X-axis.
Select both cubes by clicking on them while holding Ctrl or command. Duplicate them as in the previous step.
Press the E key to call up the Rotate gizmo. Click the tool handle above the Scene view until it reads Center (not Pivot). Rotate the pair of duplicated cubes to
y:90
. You can fine-tune the rotation by typing a value of90
into theRotation:Y
field in the Inspector panel after you begin the rotation.Create an empty GameObject by navigating to GameObject | Create Empty, and rename it
Grid
. Reset its position to the origin.In the Hierarchy panel, click and drag the four elongated cubes into the
Grid...