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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – add sounds to FallingObject


Let's drop a couple of lines into the FallingObject script to fire off a few sounds:

  1. Open the FallingObject script.

  2. Declare a clip1 variable at the top of the script:

      var prefab:GameObject;
      var speed:int;
      var clip1:AudioClip;
    
  3. Just after we determine that the falling object has hit the ground, play the clip1 sound:

      if(transform.position.y < 0)
      {
         audio.PlayOneShot(clip1);

By now, you've probably guessed that there's one more step involved. The script really has no idea what clip1 actually is—it's just a variable placeholder. Let's add some actual sound files to the Bomb and Stein Prefabs to get this party started:

  1. In the Project panel, click to open the SFX folder. Yay—sounds!!

  2. Again in the Project panel, click to select the Bomb Prefab.

  3. In the Inspector panel, locate the clip1 variable in the FallingObject component.

  4. Click-and-drag the sound effect labeled explosion1 into the clip1 variable slot.

  5. Repeat the previous steps for the Stein...

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