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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – hook up the explosion


"But wait," you say. How do we actually tell the Script what we want to instantiate? Ah, there's the magic of Unity yet again. Save the Bomb Script, and follow these next steps:

  1. In the Project panel, select the Bomb Prefab.

  2. In the Inspector panel, find the Bomb (Script) Component. Notice that the variable we called prefab is listed there. (If you actually did call your variable "monkeybutt", you'll see that instead.)

  3. Click-and-drag the Explosion Prefab from the Project panel into the Prefab variable slot in the Inspector panel. You should see a little red green and blue icon appear in the slot, with the label Explosion Prefab. I've got a good feeling about this!

Test out your game. The bomb falls from the top of the building, "hits" the ground, and calls in the Explosion Prefab before popping back up to the top of the building at some random X position. The Explosion, because of its DestroyParticleSystem Script, does its thing and then disappears from...

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