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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

The easiest button to button


We're storing all of these values so that we can clarify the button creation line, which looks like this:

if(GUI.Button(Rect(halfScreenW-halfButtonW,460, buttonW, buttonH),"Play Game"))

Note that if we didn't store these values ahead of time, the button creation line could have been written as:

if(GUI.Button(Rect((Screen.width/2)-(100/2),460,100,50),"Play Game"))

There are too many brackets and mysterious numbers in there for my liking! The line where we use variable names instead is a lot easier to read and understand.

Tip

Math will divide us

Computers are faster at multiplication than they are at division. If you are a stickler for speed, you can amp up this code by multiplying the values by 0.5 instead of dividing them by 2.

By declaring and defining these variables at the top of the script, any of our script's functions can refer to them. They'll also show up in the Inspector panel, where we can fiddle with their values without having to open a script editor.

So...

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