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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

C# addendum


Converting the TitleGUI JavaScript to C# was pretty painless:

using UnityEngine;
using System.Collections;

public class TitleGUICSharp : MonoBehaviour {
private float buttonW = 100; // button width
private float buttonH = 50;  // button height
private float halfScreenW; // half of the Screen width
private float halfButtonW; // half of the button width

public GUISkin customSkin;
private void Start()
{
  halfScreenW = Screen.width/2;
  halfButtonW = buttonW/2;
}
private void OnGUI ()
{
 GUI.skin = customSkin;
  if(GUI.Button(new Rect(halfScreenW-halfButtonW, 460,
     buttonW, buttonH), "Play Game"))
  {
      Application.LoadLevel("game");
  }
}
}

Here are the changes:

We declared buttonW and buttonH as floats instead of ints, because the Rect structure later in the code accepts float, and we can't be bothered converting the int values to the float datatype. It's probably simpler and easier for them to begin their lives as floats anyway.

Earlier in our JavaScript code, we separated...

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