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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – move the Ball Into the "Sky"


We want the ball to start somewhere in the "sky" (the area above the ground plane) so that it will have somewhere to fall from:

  1. Make sure that the Ball game object is selected. Click on it in the Hierarchy panel.

  2. See the control gizmo poking out from the center of the ball? You can either click-and-drag the green Y-axis to move the ball up, or type a new Y position for it in the Inspector panel. As we want to stay on the same page together, let's type it. Look in the Inspector panel and find the Y field—it's next to Position in the Transform component of the Ball:

  3. Change the Y position from 0 to 2.

  4. Press the Enter key to commit this change.

  5. Your ball may not have begun life at the origin. Make sure that the values for its X and Z position are at 0.

  6. The Ball game object should now be hovering two units above the ground plane, which is a marvelous height from where any self-respecting ball can endeavor to fall:

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