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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

C# addendum


As promised, the complete translated C# code for the Tic Tac Toe game follows. There were a few tricky spots in the code that required a bit of tap dancing:

When a function returns a value, the value type needs to be declared in the function signature before the function name. So this function declaration in Unity Javascript:

  function CheckForWin(square:GameObject):boolean

is translated like this in C#:

  private bool CheckForWin(GameObject square)

In an earlier chapter, we dodged the requirements of the waitForSeconds method and used a different function entirely. Now that we've had more experience with return statements, we can discuss what's required.

In C#, this line:

  yield WaitForSeconds(3);

becomes:

  yield return new WaitForSeconds(3);

The WaitForSeconds method returns a result of type IEnumerator. Therefore, any C# function that uses WaitForSeconds must return IEnumerator. The ShowStalematePrompt declaration, for example, which uses the WaitForSeconds method, translates from...

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