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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There’s lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Creating the task


Our existing game consists of a task for the player to complete in order to enter the outpost—they must collect four power cells to power the door, one of which has to be won by winning the coconut shy game that we added in the previous chapter.

Currently, having entered the outpost, the player is met with a sense of disappointment, as there is nothing to be found inside except for the abandoned desk. In this chapter, we will change that by adding a box of matches to be picked up by the player when they enter the outpost. We will then create a campfire outside, which can only be lit if the player is carrying the box of matches. In this way, we can show the player the campfire logs waiting to be lit, leading them to attempt to find matches by completing the tasks laid out (that is, opening the door).

To create this game, we will need to implement the following in Unity:

  • Introduce the campfire model to our scene near to the outpost.

  • Create the particle systems for fire and smoke...

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