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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Game win sequence


We will create a sequence of GUI elements that occur when the player wins the game. This win sequence will consist of three stages.

Firstly, animated text informing the player that lighting the fire has won them the game will appear:

We will animate these messages onto the screen using a script technique called linear interpolation—a method of transition from one value to another, over a defined period of time. Abbreviated to Lerp in code, linear interpolation is useful for many scripting tasks and as such is important to learn.

After making use of Lerp to animate through code, we will then dive into the Unity Animation window, and look at how we can use that to visually design animations for objects.

Using the Animation window we will create the second part of the win sequence in which the screen fades to black and further animated text will appear to tell the player the game is loading, before returning to the main menu:

The fader and Loading.. text will be created as GUITextures...

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