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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Testing on devices

Before we go any further, I think now is an excellent time to test whether we can display the turtle in AR using a real device. To do that, we will need to build and deploy the project. As you would imagine, the exact steps differ based on your chosen platform; however, before we get into platform-specific settings, we need to change a few platform-agnostic settings:

  1. On the Application menu, select File | Build Settings.
  2. In the window that appears, select Add Open Scenes to add our newly created scene:

    Figure 13.22 – Adding the current scene to the build list

  3. Delete Scenes/SampleScene from the scene list.

It's at this point the settings branch depending on your platform. We'll first look at testing on Android before moving on to iOS.

Testing on Android

To test on an Android device, do the following:

  1. Under Platform, select Android.
  2. Select Switch Platform:

Figure 13.23 – Switching...

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